Mobile User Experience with High-Latency Offload
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These
YouTube videos show an Android front-end application with a
compute-intensive back-end offloaded to an Amazon EC2 cloud or a
cloudlet. As a user moves his smartphone, its accelerometer
senses the movement and communicates the readings to a graphics engine
in the back-end. This graphics engine uses
physics-based simulation of particle movements in a fluid
(Reference: SOLENTHALER, B., AND PAJAROLA, R. "Predictive-corrective
incompressible SPH". ACM Transactions on Graphics 28, 3 (2009)).
The results of the simulation are periodically rendered on the
smartphone, giving the illusion of a liquid sloshing
around. The end-to-end latency between the front-end
(sensing and display) and back-end (simulation) determines
quality of the graphics. As latency increases, the
quality of the graphics degrades into jerky or sluggish
motion. The output frame rate (in frames per second (FPS))
is a good metric of graphics
quality. From best to worst, here are 5 cases: